Visual Research Conditional Design - Final Project
Conditional Design
- Luna, Edo, Johnatan and Roel founded the project in 2008
- they try different approaches, but mainly focus on pen and paper technique
- mainly 4 people games
They tent to choose a topic around which they escalate within one game, like for example 'Cellular Relationships' (bottom left), which is relating to growth, natural behaviour and organic materials. Or 'Flatland Family Trees' (bottom right) which took it's inspiration from the 1884 science fiction novella 'Flatland: A Romance of Many Dimensions' by Edwin A. Abbott.
Write, write, cross by Carolyn Hampe (USA)
- narrative approach to Conditional Design
- 2 people game
Unraveled by Maggie Walton (USA)
- 3 dimentional approach - installation
- many participants
- design based on personal stories
Less Conditional, More Participatory
Oil Spill Posters
I have to agree that I is not an example of Conditional Design. I believe it's because the designer was able to predict the outcome from the beginning. Creation of it involved outside factors like weather, but not people who would be instructed what to do. This is the biggest proof to confirm that it's not a Conditional Design project, as collaboration is one of the most important factors mentioned through the Manifesto.
Green Pedestrian Crossing
I believe that the situation with the Green Crossings in China differs. It's even more difficult to specify wether or not the Conditional Design tag applies. The 'participatory' part is obvious. There is a clear relationship between the author and the participant. Without their steps the billboard wouldn't be created. But there is no clear instructions of what participant have to do in order to participate. Even the problem of 'Should I participate or not?' is out of the question, because this question is never been asked. But aren't the 'rules' obvious? I'm sure people on the crossing quickly realised what gonna happen and they chose to proceed.
Questions which this project is rising are 'How precisely the rules have to be specified, within the design, in order to be a part of Conditional Design movement?' And 'How complex do they have to be?'.