Practical Tips to Integrating Gamified Learning Jimmy Bussiere and Tim Oberlin

Agenda

Definition of Terms

Context for Application

Applying Gamification

Course Showcase

Storyline Showcase

Definiton of Terms

Gamification is:

  • "The use of game elements in non-game contexts to meet goals and solve problems."
  • "The use of game elements to increase student retention, engagement, and learning outcomes."

Other Terms:

  • Use system of game elements as presented by Werbach and Hunter (DMC Pyramid)
  • Increasing engagement, motivation, and perception are the key reasons for use

Context for Application

About Liberty University:

  • ~100,000 students with 1,200 courses offered
  • Residential and Online presence, regionally accredited
  • Associates through Doctorate, 245 online degrees
  • Primarily serve adults between 25 and 45

Course Goals:

  • Use gamification to teach and display gamification
  • Tailor applied gamification to asynchronous, non-traditional online learners
  • Engage SMEs through interactive presentations
  • Only use applications and tools that were available for SMEs to use in their own courses

Difficulties:

  • Best examples are in synchronous K-12 education and the business world
  • Few examples for adult and non-traditional learners
  • Most examples are highly technical, very gamey, or full-course conversions

Applying Gamification

First Steps:

  • Convert best practices from business applications and ideas to higher education
  • Find examples of game elements already commonly used in online higher education
  • Determine best method for equipping SMEs to gamify their course

Results:

  • DMC Pyramid graphic displaying elements
  • The 12 Steps of Gamification
  • Focus course on critical thinking and decision-making in using game elements
Created By
Tim Oberlin
Appreciate

Made with Adobe Slate

Make your words and images move.

Get Slate

Report Abuse

If you feel that this video content violates the Adobe Terms of Use, you may report this content by filling out this quick form.

To report a Copyright Violation, please follow Section 17 in the Terms of Use.