The Case for Gaming Why Teachers Should Include Video Games

What are some compelling games?

(List your subject, grade - then title of the game and why it's compelling.)

Example: Middle School US History. Game Title, Never Alone: Follows an Inupiat girl named Nuna and her pet fox as they play out an important folktale. Embedded video insights give students rich primary source material as they learn how people are wed to the environment they inhabit.

Three Compelling Reasons

  1. Gaming provides students opportunities for meaningful play.
  2. Gaming provides students rich collaborative experiences.
  3. Gaming challenges students to learn new information and master important skills.
Gaming provides students opportunities for meaningful play.
Great read on basics of game theory and design elements.

(Salen & Zimmerman, 2003; Kiili, 2005; Ginsburg, 2007)

Gaming provides students rich, collaborative experiences.

Johnson, Smith, Willis, Levine, & Haywood, 2011

Gaming challenges students to learn new information and master important skills.

Gee, 2009; U.S. Department of Education, 2010

Questions to Consider:

  • Do you need to know how to play the game as well as the student?
  • Should gaming take place in/out of class?
  • How should you allow for students that might not have access?
  • What are some compelling games? (List your subject, grade - then title of the game and why it's compelling.)
Created with images by Unsplash - "video controller video game controller" • InspiredImages - "video games xbox one" • lcr3cr - "ipad technology tablet" • http://heretakis.com - "Rules" • Uriel 1998 - "Minecraft Cathedral" • ryanmilani - "Question Mark" • Marcin Wichary - "Can you spell “intervention”?"

Made with Adobe Slate

Make your words and images move.

Get Slate

Report Abuse

If you feel that this video content violates the Adobe Terms of Use, you may report this content by filling out this quick form.

To report a Copyright Violation, please follow Section 17 in the Terms of Use.